﻿namespace XNgine.ScreenManagement.StandardScreens
{
    /// <summary>
    /// Default Bacground screen for the game (bares the name: XEngine.BackgroundScreen)
    /// </summary>
    public abstract class BackgroundScreen : GameScreen
    {
        public const string SCREEN_NAME = "XEngine.BackgroundScreen";

        public BackgroundScreen()
            : base(SCREEN_NAME)
        {
            OverrideUpdateBlocked = true;
            OverrideDrawBlocked = true;
            //OverrideInputBlocked = true;
        }
    }
}